Thursday, December 12, 2013

Final Project












For my final project, I used the same layout that I have been working on for a majority of the semester. I acquired Maya on my home computer so I have been working on it for quite sometime. I spent a majority of the time adjusting the lighting for different light sources. A main spotlight, a few candles, and a lamp. Adjusting the textures as well were somewhat challenging. I modeled everything as well, the candles taking the most time. The final jpeg has some simple paint effects drawn onto the walls to include a walking dead style composition. The quality has increased as I spent time working on the model. Even though its very simple and reminiscent of Nintendo 64 games, I'm pretty proud of my work and i have learned a lot from this class. 

Monday, December 9, 2013

Upgrade an Assignment: Part II - Final

Interior Design


Exterior




This was my simple 3D render of the colonial house with a simple surface background to give it depth. I included what would be the interior level of the house. Adjusting the textures was a bit challenging but I think i managed. Nothing too amazing but for my skill level i'm happy.

Saturday, December 7, 2013

Upgrade an Assignment: Part II


For my upgraded assignment i wanted to bring this simple colonial house in Maya, and construct a 3D simple version of it. Trying to keep within similar color schemes as well as textures. 

Thursday, December 5, 2013

Upgrade an Assignment: Part I - Final





These are the renders of my upgraded assignment. The original assignment was pixel art of a standard axe. I wanted to take it a step further and model a 3D axe. I did the best i can since i'm still learning maya. Overall, the textures seem to be placed well. I added a simple grass texture as well as 3D grass and shrubs. A moon texture background illuminates the object. 

Thursday, November 14, 2013

Upgrade an Assignment: Part I - 11/14

I will be upgrading my texture pixel assignment. I would like to turn this simple pixel art into a full blown 3D render using MAYA. It's a simple project that will introduce me to sculpting polygons for a professional and artistic looking product that could be seen in a game that I would indeed purchase for myself.

Tuesday, November 12, 2013

Maze Texturing Assignment 11/12





These are my new and improved renders for my maze. I did a lot more researching into how to use the program and learned about my polygon placement, as well as texture alignment and lighting effects. These specific lighting effects are simple spotlights that provide such an eerie vibe that i was looking to highlight in my game. Instead of having a simple textured wall, i added wood siding for more realism and detail. Also, a simple red carpet for even more detail. I'm extremely happy with my improvement and feel i'm really getting the hang of MAYA.