Tuesday, October 29, 2013

Maze Design Final


As you can see from my final hallway art, it is very similar to my concept photos. Having that 1800s style, yet being an old colonial style house with a very creepy vibe to it. I added some lighting effects in the background to give the look of light behind the door. I also added a rug on top of the carpet texture and a painting that's slightly titled.

Thursday, October 24, 2013

Maze Design Concept

For my idea, i would like to use my DUDLEYTOWN game idea and incorporate it into the Maya Maze. I was thinking of either using underground dark tunnels that would be common in the 1800s or old colonial style houses of that time. It fits the setting of the game and gives a very dark and creepy factor that i'm looking for.

Church


Underground Tunnel

Colonial House



Tuesday, October 22, 2013

House Prop Finished



I went through the image and traced the lines, similar to the smaller prop project. I decided to use some of the filters to give the walls and roof a little more depth. The color palette really reflects my game, neutral tones that are dark and dreary. Overall i feel my pixel art is starting to improve.

Saturday, October 19, 2013

Week 8 Large Prop Research


Since my game takes place in the 1800s, i am going to do my larger prop based on the houses/churches of the time. Old style colonial houses which i feel provides that symmetry that would easily transfer to pixel art well. Maybe add the church as well if they're time, to provide that background city atmosphere. 

Thursday, October 17, 2013

Week 8 Final Pixel Art Prop

My research phase first consisted of doing a skull, but i'm not that skilled in pixel art so i decided to do something smaller and easier. I went with an axe which fits the 1800s period. I first traced the outline for the axe and then selected my basic color palette which contained dark to light grays and dark to light browns. I colored the head to make it look weathered just like the original image. As for the handle i blurred the three colors to give it a wood like tone.

Tuesday, October 15, 2013

Week 8 Pixel Art Prop

For my Pixel Art Prop project, i chose to do a skull that could be seen throughout the game. The Basic colors and the highlights will transition perfectly to the pixel art. 

Thursday, October 10, 2013

Week 7 Logo Final

Still image

Main Animated Logo

Alternative Animated image 1 (Black)

Alternative Animated Image 1 (White)

Alternative Animated image 2

The two alternative animated gifs are images that I think could best represent the look and feel for the game without revealing too much. The still image is the basic logo design I have always envisioned for the game. The main animated logo was my basic logo design i had ever since our first Gif projects. The forest plays a heavy part and has always been a symbol of great power and mystery. The noose will later symbolize some characters that utilize the swinging noose. I'm trying to keep with that vintage campy horror without looking too unprofessional.

Thursday, October 3, 2013

Week 6 Logo Concept Phase

Dudleytown Logo Concept Phase

Sample Logo Ideas

Concept Title


Thumbnail Sketches


I really like the minimal logo designs. I feel that they add a really interesting element of emptiness that would sum up the idea of the game. Of course i really want to add to the creepy factor, especially by having a tree with someone hanging in it, which is a part of the game i am working on creating. So something similar to the Dead Island logo without copying it. The more lonely the title looks, the better it will represent the haunting feeling the game provides. 

Tuesday, October 1, 2013

Week 6 Final Title Screen

 I went with more sepia tones considering the time period of the game and added a "cinemagraph" to replay over in the background to provide some depth.