Thursday, November 14, 2013

Upgrade an Assignment: Part I - 11/14

I will be upgrading my texture pixel assignment. I would like to turn this simple pixel art into a full blown 3D render using MAYA. It's a simple project that will introduce me to sculpting polygons for a professional and artistic looking product that could be seen in a game that I would indeed purchase for myself.

Tuesday, November 12, 2013

Maze Texturing Assignment 11/12





These are my new and improved renders for my maze. I did a lot more researching into how to use the program and learned about my polygon placement, as well as texture alignment and lighting effects. These specific lighting effects are simple spotlights that provide such an eerie vibe that i was looking to highlight in my game. Instead of having a simple textured wall, i added wood siding for more realism and detail. Also, a simple red carpet for even more detail. I'm extremely happy with my improvement and feel i'm really getting the hang of MAYA.

Saturday, November 9, 2013

Maze Texturing Assignment -11/9


These are my professionally done video game concepts.


These were all taken from Red Dead Redemption. Regardless of the setting, i'm trying to match the level of detail and design. They provide a level of lighting, props, and design that would definitely benefit my overall project. 


Tuesday, November 5, 2013

Maze Modeling Assignment - Final Render


Here is the Final render of my maze in Maya. I kept with my concept art created in photoshop. It's extremely simple since i'm still getting a hang of the program, Maya. I did my best to make sure the textures were properly sized and matched the floor plans a house of that time period. 

Sunday, November 3, 2013

Maze Modeling Assignment Render

This is a quick render of my eventual maze project in Maya. Since my concept design was that of an old colonial house, i wanted to keep with the design using these simple textures of worn down wallpaper, wooden floors, and a simple wooden door. This provides a creepy aesthetic to compliment my game concept.